The task was to create a game-ready, semi-realistic, lightly-worn coffee machine model under 2k triangles.
This model has 1408 triangles, and 4K PBR textures baked from a highpoly model.
The model was mostly textured precedurally with Blender's node system.
Extra texturing was done with Inkscape, and some textrue cleanup was done with GIMP.
3D Model